Tag: House rules

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  • The House Rules

    Core *Pathfinder* Rulebooks and my House Rules are all that goes in the campaign - anything else must be ran by the DM. The House Rules are posted here and, as always, may be subject to change at the DM's discretion. *Ability Scores* At every 4th …

  • Regions

    Below are all the regions of Avalore from which a variety of races live. Regions marked with an '*' *Archus Demokrati* Land of Trollkin [[Archus Demokrati]] is the ancestral land of the Trolls. It is a wet, tropical area of the world that harbors …

  • Upbringings

    These traits, stronger than their normal counterparts carry obvious stat perks but will also bring a great deal out of combat for the character. *You may only have one upbringing.* Upbringings: # Acrobat/Athlete ~ An acrobat may be a sort of …

  • Fatality

    Every PC and NPC receives one free Fatality Feat upon creation. Fatality Feats are a new category of feats made for the revised rules on dying. Whenever a target is reduced to less than zero, or is already in negative hp, and is affected by an attack or …

  • House Spells

    To be discovered! -------------------------------------------------------------------------------------------------

  • House Items

    p=. *Starting Wealth Values* | Class | Starting Wealth | Average | | Alchemist | 3d6 × 10 gp | 105 gp | | Barbarian | 3d6 × 10 gp | 105 gp | | Bard | 3d6 × 10 gp | 105 gp | | Cavalier | 5d6 × 10 gp | 175 gp | | Cleric | 4d6 × 10 gp | 140 gp | | …

  • Deities and Demigods

    h3. _Introduction_ The world of Avalore brings a slew of changes for divine spellcasters and introduces a new Pantheon of Gods and Goddesses with characteristics that are completely unbecoming of the archetypal 'D&D Good-Gods Bad-Gods' setting. The big …

  • Eldritch Magic

    Eldritch magic is a powerful, primal version of magic with a violet blue to dark purple coloration. Eldritch magic is thought to serve as the foundation to both arcane and divine magics. The only real proof stemming from this conjecture is that both …

  • House Monk

    h3. Broken Bell Style Practitioners of the Broken Bell Style train to not ring when struck, to remain unmoved by their environment. They temper their bodies with physical trials, to become as resilient as rock. _Feat Path: Broken Bell Style, Broken …