Below are all the regions of Avalore from which a variety of races live. Regions marked with an ‘*’
Archus Demokrati Land of Trollkin
Archus Demokrati is the ancestral land of the Trolls. It is a wet, tropical area of the world that harbors exotic wonders, rich civilizations, and ancient ruins. For the most part, Archus Demokrati stays out of the view of the West, but carries a certain allure as one of the last great vestiges of Elven culture and is an attractive destination for adventurers. The empires of Archus Demokrati are numerous. Characters from Archus Demokrati gain access to the exclusive Trollkin race.
Allowed Races: Trollkin
Campagnia Homeland of the Archaîan Republic
Campagnia is a temperate mountainous peninsula with an abundant source of farmlands. Most of Campagnia is well civilized and contains a number of sprawling urban centers that are home to virtually any peoples. Through its empire, the Republic is well connected with Avalore and receives trade from nearly every corner of the world.
Carthia It’s complicated
Carthia serves as the breadbasket of Western Avalore. Its a fertile land of farms, burrows, and shires, collectively owned, but not ruled, by the shorter-folk of Avalore. It lacks any real political boundaries, other than the boundaries of charters. The inhabitants have deep seated, magical connections to land and characters from this region choose one ancestry
Allowed Races: Gnomes, Halflings
Dun Hoger Land of Dwarves, Archaîan ally
Dun Hoger is the home region of Dwarves and almost exclusively where Dwarves are found. At the dawn of creation, Didice gave Dun Hoger to the dwarves to live, prosper, and protect at all costs. Popular saying goes that no enemy has ever set foot within Dun Hoger. The fortuitous nature of Dwarves make them ideal fighters, and thus, they are trained to be the world’s best soldiers. Characters from Dun Hoger gain access to the exclusive Dwarf race.
Allowed Races: Dwarves
The Frontiers Homeland of the Deredar
The Frontiers is a vast region of dark forests home to the cunning, war-like Deredar. Here they lurk under the sway of witches and druids scheming the destruction of all that is civilized. They are the enemies of the civilized world and ferocious adversaries to the Republic. Characters from The Frontiers gain access to the exclusive Deredar race.
Allowed Races: Deredar
Gallica Archaîan province
Gallica refers both to Trans-Gallica and the original area. In history, humans migrated through these regions to settle in Campagnia, while in recent history, Deredar invaded through Gallica to sack the Elven city of Masillian. Since then however, Archaîon has managed to push the Deredar out through a series of bloody wars. The men of Gallica are thus a tougher, frontier lot.
Glittergold Isles Homeland of the Glittergold Cartel
Glittergold Isles refers to the plethora of islands scattered through Avalore. Gnomes and Halflings primarily run the Cartel, though there are also a fair number of humans and half-elves. Adventurers from the Isles are well known as traders, merchants, sailors, and particularly good scoundrels.
Allowed Races: Gnome, Halfling, Human, Half-Elf
Harnascum Ancient land of Elves
Harnascum is an Archaïan province directly east of Campagnia by ocean travel. In ancient times, the elves lived in city states throughout Harnascum trading with one another to create a thriving culture of sciences, art, and philosophy. The greatest elves of elder tales lived in Harnascum, and when they embarked on their Exodus, they left the area virtually powerless for a swift Archaïan military takeover. Relics that hailed to the elves were scattered about the province, leading to an influx of intellectual, inquisitive immigrants.
Allowed Races: Human, Half-Elf
Nubia The Kingdom of Nubia
Nubia is the venerable homeland of the Grey Elves. For thousands of years, the Grey Elves have ruled over their sandy empire and the lesser races that they keep as slaves. Characters from Nubia gain access to the exclusive Grey Elf race.
Allowed Races: Grey Elves
Quel’ Doras Elven Kingdom
Quel’ Doras lies to the far east as a massive woodlands that spans past the knowledge of outsiders. There are no outsiders allowed into Quel’ Doras, and only Gnomes can occasionally trade with the Elves at their forests’ edge, such experiences are usually unpleasant. Thus, little can be known about the Elves that live there. Characters from Quel’ Doras gain access to the exclusive Elf race.
Allowed Races: Elves
The Shimmervale Its complicated
The Shimmervale directly north of Carthia, lies high within the mountains. Much like Carthia, is a fertile land suited to an agrarian lifestyle, though its climate is wintry yet gentle, like a perpetual twilight of winter giving way to spring. Like its neighbor, Shimmervale is not exactly ruled over. People from this area are naturally bright, inquisitive, brilliant thinkers, and notoriously elusive.
Allowed Races: Gnomes, Halflings
Archaîan Military Academy
This ‘region’ is actually not a region at all but is chosen like one and can be further elaborated on here.
Allowed Races: Humans, Half-Elves