“They all bleed red.” -General Donatorix
The Races listed below are the playable one – for now. When reading these articles keep in mind that, while each of the races now have distinctive personalities (The Elves are stoic isolationists, the Trollkin are savage hedonists, the dwarves are completely and totally entrenched in tradition, etc.) these sweeping generalizations only apply to a “common” member of that race. By being an adventurer, your character is by default something different than his stereotype would say. In other words, don’t feel you have the roleplay exactly the way your kind are.
Scroll all the way down on each page to get hold of the racial traits. Almost every race has been changed.
Each race has a few classes mentioned. These aren’t limitations on race-class combinations, they’re more like insights.
Gnomes – Traders, sailors, adventurers as curious to explore the world as they are to simply dwell in their burrows.
Half-Elves – The successors of Elven legacy, a power that has been long gone.
Halflings – A vagrant race oppressed by the taller folk.
Humans – The backbone of the [[Archaîan Republic]].
Trollkin – Rapacious jungle dwellers of the far east, whose ancient empires stretch back to the beginning of Avalore itself.